Tuesday, 3 of January of 2006

Installing the Monkey Island and the ScummVM step by step

Weeks ago it spoke of which ScummVM, the program that allows us to play classic graphical adventures, has version for PalmOS. Nevertheless, although the process to install the program and the games is explained in the file README.PALMOS that comes with the program, is not very clear, reason why I am going to detail how it would settle the ScummVM and the game Monkey Island as a example.

  • We install the ScummVM-Frontend.prc archives and skin.pdb in the Palm of normal way.
  • By means of some method to accede to card SD, we copied the file scumm.engine in the route “/Palm/Programs/ScummVM/Mods/”. If he does not exist, we created.
  • We already have the ready program. Now it is necessary to install the games. In order to know what archives we must copy, we consulted this page. In our case, of Monkey Island, The is Secret (PC VGA CD), since the archives which I have (that is to say, those that are in my CD of the Monkey Island), are MONKEY.000 and MONKEY.001.
  • The archives of the games are copied in the /Palm/Programs/ScummVM/Games/ directory. Thus, for example, in our case both archives of we will copy them to the game in /Palm/Programs/ScummVM/Games/Monkey.
  • All the archives are in their site. It is important to know that the games are not going to appear single in the list when starting the ScummVM. It is necessary to add them. So we executed in the Palm the ScummVM and pressed the Add button. A window is abre where the data of the game are requested to us. In this case we put:

  • Entry yam: Monkey Island (the name that we want that one is in the list)
  • Path: monkey (the directory that we have created within /Palm/Programs/ScummVM/Games/
  • Game: monkey (I suppose that it is the name that scummvm gives internamente each game. the list is here).
  • Engine: Scumm Games (it is very important to choose this motor)
  • Also we can choose customized options for the game, as if we want subtitles, to load a game kept automatically when beginning, etc.
  • We press OK and already it will appear the game in the list. Now we can activate the sound, entering the menu of the program, Music option & sound. We activate audio Inable and Mixer AdLib/MIDI mode. As Driver we chose Native MIDI.

And he is already everything ready. Seeing all the steps, I realize of which this explanation was necessary. I recommend to you that naveguéis by the own page of the ScummVM, since more interesting information is much about this program, for example Preguntas Frequent. As always, if some step has not been clear, or is some error, you have the commentaries to your disposition.


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