Friday, January 20, 2006

Become a trader at Intergalactic Space Trader

We already have over the weekend, so I'm going to take this opportunity to recommend another good game: Space Trader. And suspects as those who are regulars of this blog is a free program and free. This game is very popular among the island more veterans. It became a game of the year in 2000. Not for nothing is a new game: the author, Pieter Spronck Space Trader defined as "a strategy game for Palm, also inspired by the game for the Palm SolarWars, David J. Webb, who in turn is based on DopeWars, Matt Lee, and the 3D strategy game in the 80 classic Elite. "

From a humble beginning with a small shed and a few credits, we will go from planet to planet by trading goods, fleeing attacks by pirates, and trying to be clean for the interstellar police. With a little luck, the money will start to accumulate, so that we can upgrade our ship, and the game will start to get interesting. Freed from the constraints of our poverty, we'll be free to buy a huge cargo ship, with a huge hangar, and become an avid trader, or can opt to buy a sturdy ship with a great fire power, and start a reputation for pirate and smuggler. We have a vast universe to explore, and often appear for special missions add even more variety to the game.



In our travels we find police, hackers and other merchants

The graphics are simple. When we see other ships, your drawing appears above the options in the event. If the house is damaged, part of it is colored red. The shield is represented by a yellow cover which also decreases with the damage. The planets in which we have already been shown in blue, while those who have not visited yet are colored in green. Appear in red "worm holes", accessible from a nearby planet, which will enable us to move a great distance through the universe, after payment of a toll.

There are five levels of difficulty. The most complicated are frankly difficult. I recommend starting at the beginner to learn the foundations of the game and the tricks of the trade without being destroyed in the first five minutes. At the beginning of the game is advisable to escape (flee) instead of fighting with the pirates. Until we have at least a shield and two lasers commodities, it is not advisable to start behaving like a pirate. Nor do we accept that include special missions to destroy an enemy, until they have enough fire power to step out of the live event.


The autonomy of our ship will limit our travels

At the beginning of the game we can select the skills that poseeremos during the game. The skills of the pilot determine how well they piloted the ship, the warrior of our effectiveness in fighting, the merchant our ability to obtain benefits, and the engineer of how effective we are repairing our ship. Care must be taken to allocate them, since we only have 16 points. Throughout the game we can recruit mercenaries, who contribute their skills and enable us to improve.

The controls are simple: just have to use the stylus, but we can also use the arrow keys to navigate the buttons. We recommend that you review the options menu, because there are many things we can configure to make the game more to our liking, as traders automatically ignore or do we find that our fuel tank is filled, and our ship repaired, to automatically dock on a planet (if we have money of course). You can also make our ship attack or attempt to flee continuously, without having to select the option in each step of combat.


With the benefits we can upgrade our ship

This game invites to play it many times. Each game is different and encouraged to play another to see what we find in the next game. Spend weeks or even months, before they bore. I admit that I have been many days of throwing a game that I was going to bed, which has produced that do not sleep all that was. In short, is one of the key games for Palm.

Although it may seem a simple game, has many details that it is essential to know. On the page of the game are very good documentation, which explains all types of craft, the mechanics of the trade, fighting, the importance of the political system and technological level of the planets that we visited, and so on. We also found some very useful tips to avoid being reduced to tocitos of ship floating in space. The author also explains the strategy that continues throughout the game. Essential to play when in ways more difficult. Finally, for all the doubts that arise, has a collection of frequently asked questions, which I found essential information about the game, such as the existence of a bank on every planet, which will allow us to borrow.


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