Thursday, 15 of June of 2006
Quake for PalmOS
After to have seen how execute Duke Nukem 3D and Doom in our Palm, lack to speak of another great game of action in first person. Noncontentments with the success reaped with Doom, You go Software returned to leave to the world with the mouth abierta after the presentation of Quake. Now the objects, enemies and personages were models in 3D for the first time, replacing classic sprites, in the same way that the scenes 2D more height became finally true three-dimensional scenes. The illumination happened to be dynamic, with sprites that were color or light sources, leaving back the illumination by sectors used to date.
The changes were such that east game brought, that with him, and its later version, OpenGL finally began the revolution of accelerator boards 3D. In fact, almost all the games of the sort, from HalfLife to Soldier of Fortune, descend from this motor, as it can be seen in this graph.

This image has become famous already
The history of the game follows the habitual format for the games in first person of You go Software: vestibules to realities of malignant beings have been abiertos, and your you are the unique one who can travel through them to close them. By the specific case of the Quake, the other reality is inspired by many influences, having emphasized novels of Howard Phillips Lovecraft (the head of the end of the game is the very same Shub-Niggurath). As in the case of Doom, Quake also has two expansions that, given to its quality and length, rather they can be considered like complete games: Scourge of Armagon and Dissolution of Eternity. We know how east so heterogenous game arose, thanks to the Wikipedia:
Quake was chosen like the title in which you go Software was working shortly after the launching of Doom 2. The first news described to Quake like a personage similar to Thor that carried a giant hammer and was able to demolish to the people being thrown the hammer (along with inverse kinematics in real time). The first screen captures showed to medieval atmospheres and dragoons. The plan was that the game had more elements of the JDR. Nevertheless the work in the motor very slow era, since Carmack not only developed a motor in 3D totally, but also a system for networks TCP/IP (Carmack said later that it must have developed two independent projects for each of those things). In the end the game was very far from its original intentions, and presented/displayed a system of game similar to the one of Doom 2. Adored by the community of players, soon it overthrew to previous titles FPS and revolutionized the way in which them multiplayer game was developed.
The source code of the motors of the Quake and the QuakeWorld was licensed by means of the lpg in 1999. As we know, concerning a so popular game, this automatically triggered the creation of projects that improved the original game, they made or it run in other platforms. He is peculiar for example, to play the original Quake more using the advanced effects of present graphical cards, and textures in hi-res created by enthusiastic of the game, thanks to the Tenebrae project.

Quake with the graphs of Doom III
Quake was carried to many platforms. And by all means, one of these platforms was PalmOS. ZQuake is port that allows us to play in our PDA the Quake. Its installation does not differ from the corresponding one to Doom and Duke3D:
- To install the file normally .prc in our Palm, indifferently in main memory or card SD.
- To create the /Palm/Programs/ZQuake directory in card SD, and to copy in him the file .zdk.
- And finally to copy the necessary archives of an installation of the original Quake. Here we must take care of a small detail: we must create the directory id1, and within him to copy the archives pak0.pak and pak1.pak, so which is in the directory of the game. That is to say, quedarí like /Palm/Programs/ZQuake/id1/pak0.pak. If we copied these direct files in the ZQuake folder, it will not work. In the same way, for the expansions, we will have to create a directory rogue or hipnotic, according to what one is, imitating therefore the structure of the original game.

The interface is similar to the one of the other ports
Like port of Doom, ZQuake as much supports game in network by bluetooth as through Internet (TCP/IP). It much really does not defer from the other ports, safe in a thing: heap needs an enormous amount memory. It is a game more advanced and that note in the requirements. We will need to install UDMH perhaps and even so we did not prune to initiate it. If that were our case, we can try to deactivate the sound, and try to have sufficient free ram memory so that UDMH can use it.
Doom, Heretic, Hexen, Duke Nukem 3D, Quake… all executing itself in our small Palm. The power of these apparatuses is greater than one it could think at first. Luck with the installation and to enjoy them.
By: Tricks
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This game this one garcha
QUESTION: Marks you proved in the E2 dimq that if… if he is thus presumire of so that the detail of the diagrams surprises.
I did not get to take it because it had to use the UDMH and to cause that it occupies memory enough. In addition I am afraid that with 200MHz of the E2 it will not go too light. With the Doom it had enough, that yes that works to the thousand wonders, without UDMH nor nothing.
and if I accelerate the CPU with ligth speed?
Certainly note enough the difference. I believe that minimum to 266 you can put it to MHz, that is a great increase. When it has to a little I prove it time to see how of express or it goes slow me in the E2.
good, a any more obvious question perhaps something… the UDMH and war speed or liht speed = RIP palm?
It is only curiosity
It would not have, if you use the most recent version of both programs.
Stranger as much this game, enchanted, simpre I wanted to secure the other versions to me, but I could not.